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Game Ready Space Merc Vampire:

My latest character project, based in the amazing concept art by Miguel Iglesias. Sculpted in Zbrush and Maya, retopology with Topogun, textured in Substance Painter, clothes done with Marvelous Designer, rendered in Marmoset. 92k polys, 4k textures for the face and 2k for the rest, this character is meant to have the quality for a game of the latest generation of consoles yet not going too much overboard with details.

92k polys, 4 textures, one 4k for the face and three 2k for the rest of the character

92k polys, 4 textures, one 4k for the face and three 2k for the rest of the character

Close up for glove.

Close up for glove.

Backpack view, bloody as you can see.

Backpack view, bloody as you can see.

More accesories/armor view

More accesories/armor view

Wireframe

Wireframe

Wireframe close view of the face.

Wireframe close view of the face.

UVs screenshot

UVs screenshot