My latest character project, based in the amazing concept art by Miguel Iglesias. Sculpted in Zbrush and Maya, retopology with Topogun, textured in Substance Painter, clothes done with Marvelous Designer, rendered in Marmoset. 92k polys, 4k textures for the face and 2k for the rest, this character is meant to have the quality for a game of the latest generation of consoles yet not going too much overboard with details.