Website powered by

Game ready environment art for The Bleak:

Environment art I did for the horror game The Bleak already launched in itch.io. made in Unity and in Lightbox Academy. I made many different props both a normal world style and horror theme of the same too. First videogame I ever worked on and very good experience for low poly and optimization for games.

My favorite render of the horror version of the bathroom walls, looks incredible with just 1K textures.

My favorite render of the horror version of the bathroom walls, looks incredible with just 1K textures.

Color map of the horror bathroom walls.

Color map of the horror bathroom walls.

Normal map of the bathroom walls, horror world.

Normal map of the bathroom walls, horror world.

Roughness.

Roughness.

Metallic.

Metallic.

In game screenshot of the horror version of the bathroom.

In game screenshot of the horror version of the bathroom.

I modeled and textured this interactable  low poly pen drive, is a key prop which the player needs to progress.

I modeled and textured this interactable low poly pen drive, is a key prop which the player needs to progress.

Was asked to make it as low poly as possible.

Was asked to make it as low poly as possible.

Another interactable prop for the player to progress in the game, a strawberry chocolate cake, not al has to be gloomy in a horror game.

Another interactable prop for the player to progress in the game, a strawberry chocolate cake, not al has to be gloomy in a horror game.

Tasty low poly sweetness in glorious 512 resolution :D

Tasty low poly sweetness in glorious 512 resolution :D

A render from the initial textures for the lift I did, the final textures were different in the final version.

A render from the initial textures for the lift I did, the final textures were different in the final version.

The bathroom in the normal world, I did the textures for the walls and modeled too (just 12 humble polys). My teammates did the rest of the props.

The bathroom in the normal world, I did the textures for the walls and modeled too (just 12 humble polys). My teammates did the rest of the props.

A close up in game screenshot of the normal world bathroom walls. These textures were not so much fun to make compared to the horror world.

A close up in game screenshot of the normal world bathroom walls. These textures were not so much fun to make compared to the horror world.

Another prop I textured, a TV which was so dark in game that it was very difficult to see any detail.

Another prop I textured, a TV which was so dark in game that it was very difficult to see any detail.

Horror world phone I modeled and textured for the game.

Horror world phone I modeled and textured for the game.

Wireframe of the phone.

Wireframe of the phone.

Here we can see the number of polys of the low model and how the high model is in the right position for the baking process, fun fact this the only prop I was asked to bake, all the rest of props was old school no high model baking.

Here we can see the number of polys of the low model and how the high model is in the right position for the baking process, fun fact this the only prop I was asked to bake, all the rest of props was old school no high model baking.

Very low poly extinguisher I was tasked to model, made the uvs and texturing.

Very low poly extinguisher I was tasked to model, made the uvs and texturing.

Render of the extinguisher.

Render of the extinguisher.

In game screenshots of one of the doors I textured by hand.

In game screenshots of one of the doors I textured by hand.

This door Is my favorite was my fav to paint.

This door Is my favorite was my fav to paint.

For all of the doors I organized the UVs but another teammate modeled them with amazing results.

For all of the doors I organized the UVs but another teammate modeled them with amazing results.

I textured this sofa, both normal horror versions.

I textured this sofa, both normal horror versions.